I'll be happy to assist.It's currently unclear if this Quake project will be a brand new entry in the series or not, or if it will amount to anything at all. Let me know if you need any additional help. If he gets stuck at "Awaiting Challenge" for a long time it means he cannot connect and you'll need to fix your port forwarding. Start a multiplayer Q3 game on your computer. If you linked to the site above it should tell you what that is. First, you need to determine your WAN IP. The best way to test if your ports are working is to have your friend try to manually connect. If it's not open then you're not going to be able to host without doing DMZ or programming port forwarding. If it says FAILED, that means the port is open (which you want for hosting a server - in this case FAILED = GOOD). On the next screen, in the blank, type "27060", and click the button that says "user specified custom port probe". The best way to find out if you have ports open is to go here:Ĭlick "Proceed". If you are not using a router and your computer is connected directly to the cable modem (or DSL or whatever you have) then you might be be able to avoid having to program port assignments. You can always turn it off and turn it back on later. You will probably need to tinker with the Windows Firewall if you're running it. This exposes ALL your ports to the internet, so it's not the safest option, but it does allow traffic in without having to set a bunch of rules up. If you don't know how to do this another option is to have your router set your machine up in DMZ. I cannot guide you on that as every router model is different, so you'll need to refer to your instructions. In order to run a server and have someone else connect to it you have to program the router to forward any requests coming in on the port range that Quake 3 Arena uses to the computer that is hosting the server. It would be something that does NOT start with 192 or whatever your router's LAN IP range is. This is where you have a local LAN IP address (eg, 192.168.0.100) and a WAN internet address that's actually assigned to the router. If you are using a router for your internet connection then odds are it's using NAT, or Network Address Translation. The big issue with running any server and getting someone else to see it or be able to connect to it is port forwarding and firewalls. You don't have to run as a dedicated server but it is the only way the master server will be able to see your server if you intend to keep one running. Why bother with all of this? If you run a dedicated server you can leave your client session without killing the server, meaning you won't disconnect your friend. The commands are the same, but you have to type /rcon in front of them. You need to do that so your rconpassword matches the one you set on the dedicated server, or you won't be able to send commands. To issue server commands you will need to do so as follows: It should bring you into Q3A on map q3dm1. That IP address stands for "loopback", and it will ALWAYS connect to your own machine. The rconpassword is IMPORTANT if you want to be able to give the server commands remotely. Then at the command window, do the following: You can do that by doing the following:įirst start your dedicated server. If you do run a dedicated server you can run another copy of Q3 and connect to it manually. Set dedicated 2: Runs a dedicated server and announces to the master server Set dedicated 1: Runs a dedicated server but does not announce to the master server They're generally intended for LAN play, though you can manually connect to one.ĭedicated servers can be set up for lan or internet play, depending on the value of "dedicated" as follows: Listen servers do not broadcast their presence to the Id Master Server, which is what tells the internet where Quake 3 servers are located. A dedicated server just runs a command window and people connect remotely. A listen server is where you start a game and you see the world and someone else joins in. There's two types of servers: Listen servers, and dedicated servers.
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